/ About the project
For seven years, I have been invited to showcase work in the Japanese art show My Famicase Exhibition, an art show celebrating gaming design and aesthetic gaming culture by the fine folks at the METEOR gallery in Tokyo, JP. Each artist is tasked with designing a fictional Famicom (Japanese version of the NES) game cartridge and give life to a game that never existed.
/ Credits
Client:
Meteor
Nishi-Ogi - Tokyo, Japan
Last Login — 2023
With only one week left before your favorite MMO is taken offline for good, the game world takes on a bittersweet air as players must make the most of their remaining time, prioritizing quests and personal relationships. Players must make tough choices to bring their journey to a satisfying conclusion and bid farewell to the virtual world and friends they will miss dearly.
Forest Gacha — 2021
Deep in the remote mountains, legends speak of an ancient stone Gachapon machine that dispenses both wishes and curses. Can you survive the mountain and find it? Make sure to bring coins.
Coral-viver — 2024
You are a plucky plankton born into a dying world of pessimism and bleached coral reefs. Harness the power of friendship and optimism to revive the oceans and prove that no matter how small you are, you can always change the world.
Rakugaki Miko — 2022
A shrine maiden working part-time at a Shinto shrine with a unique Kagura ritual, roam the midnight streets as you cleanse the city with modern and traditional Kami artwork.
Open Source Shrine — 2020
Need a quick source of spiritual vitality? Need to pray for good fortune? Load up this digital shrine and pay a visit to the local kami inside the cartridge. Every visit is a surprise as no two visits are ever the same.
Cute Curse — 2019
An experiment of what a game cartridge could be, removing all traditional elements that one expects from a game cartridge and leading with arresting and mysterious imagery that uses the medium as a canvas rather than a vehicle for commercialism.
Nebula DJ — 2018
Celebrating Rhythm games from Japanese game publishers during the years of '98-'00, I created a music game cartridge heavily inspired by that era in Japanese pop design where y2k aesthetics and space imagery thrived in the scene with games like Sega's Space Channel 5 and Konami's Dance Dance Revolution.
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